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Showing posts with label Flight. Show all posts
Showing posts with label Flight. Show all posts

Tuesday, June 22, 2010

Oh Yeah (Flight)

This is the game Nathan Ross, John Mark, Wonjin Kim, and myself worked on this last semester. I think it looks pretty good, and really fun!



Friday, February 26, 2010

Birds of a Feather

I've been working on a game team for CG 350 called Flight. I'm the lead artist, and I think I'm finally comfortable with that position. I've recently come up with a color palette that I've been enforcing on the modelers (Wonjin and John Mark). It's really fun and bright... it's really a nice break from all the stuff I do for projects and portfolio.



I hope you don't mind the silly little scribbles that are the characters. (The creature on the end by the way is a raptor. The programmers were vehement about the raptor, so it's going into the game). The scribbles were just a study of the characters next to each other... and they were pretty loose. For instance, I changed the Ostrich quite a bit because of some complaints that is was "too purple." It seems John Mark and I are the only ones who truly appreciate violet and all its shades. Alas.

CG 350 is the class that I work on the game team in, but we also have extra assignments. We had to create normal and specular maps for the character, in addition to the diffuse. It was quite fun. Most people make self portraits of themselves... so I'm thinking of sculpting a self portrait in Mudbox. But we'll see if I have time.

Here's the Ostrich.





The extra maps aren't going to make it in the game, but I thought I'd show them anyway. It's the first normal map I've ever made, and it's very very simple. Definitely a work in progress.

Thursday, February 4, 2010

Updates on Flight

So, I'm in this CG 350 class where I've been assigned to a game team. I'm doing things I don't normally do (but it definitely puts my education thus far to use).

I fine tuned the Ostrich model, and I even did some bizarre things to it in Mudbox, but I don't think I'll be showing that here, and I put some bones in it and posed it. I don't know how controllers are going to work in the game, so I haven't exactly rigged it. Nathan Ross will be animating it for the game itself.



In the last meeting, we were playing around with the style of the game, and I set some materals to 100% self illumination, and rather liked the result:



By the way; the Kiwi is John Mark's, the Rooster is Wonjin's, and the Penguin is Nathan's.

We'll see if we can attain this "look"



I find it amusing.

Wednesday, January 20, 2010

Fight of the Flightless

I'm on a game team now, for CG 350 called Flight. It's a 3D balloon fighter game with flightless birds as the players. My teammates include my friend and Chance of Rain technical artist John Mark, a couple of juniors Wonjin Kim and Victor Anderson, and my boyfriend Nate Ross.

I've somehow been designated the Art Lead, and I'm alright with that. I decided we should all model a bird for the first assignment in CG 350 which has a 1000 tri cap.

Here's my result:



This was the initial concept for the Ostrich: