Well it was painstaking, but here's the low poly version of Fatima. I still have some issues to work out in her neck/waddle area. But, I'm giving what I have now to John Mark so he can use the proportions for the start of our rig. Hopefully, we can have a fully working model/rig by Fall before I enlist an animator. If I enlist an animator... we'll see. And here's a couple of details I'm especially proud of:
Monday, July 6, 2009
Low Poly Fatima
Well it was painstaking, but here's the low poly version of Fatima. I still have some issues to work out in her neck/waddle area. But, I'm giving what I have now to John Mark so he can use the proportions for the start of our rig. Hopefully, we can have a fully working model/rig by Fall before I enlist an animator. If I enlist an animator... we'll see. And here's a couple of details I'm especially proud of:
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I realize that this is an old post, but I'll post a comment anyways. It's looking like a good model, but you might want to reevaluate the proportion of the head of the character to the rest of the body.
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