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Showing posts with label Chance of Rain. Show all posts
Showing posts with label Chance of Rain. Show all posts

Thursday, January 20, 2011

Teaser?



Just gonna put this right here. More to come?

Wednesday, April 14, 2010

Happy Middle



Mmm. A real render.

Tuesday, April 13, 2010

Testing

All day today, I turned this:




Into this:



Upon critique, I've discovered that while most like the second image more, they miss the brightness and saturation of the first one.

Guess I know what my next step is.

Friday, April 9, 2010

Show Make Up Fatima

I was having fun with Fatima's texture, and here's a still of happy Fati with show make-up on.

I'll be rendering very soon!





Edit:

There were weird holes, so I reuploaded.

Tuesday, April 6, 2010

Compositing, maybe?

I've been creating a master file for all of my scenes. Something I can properly access, that contains all the textures, effects, etc. It's been a bit more time consuming than I thought, but now that I have everything all together, I now need to make tweaks to make them exist cohesively.

Here's a little concept. The left is what I'm aiming for, the right is what my render actually looks like.

Thursday, March 18, 2010

Clouds Again?

I'm really not having the clouds in my project, so I'm redoing them! This render is from before GDC, but I haven't made any progress, because I'm also working on rerigging our character (trust me, it's a long story). Here it is!



Just a quick test, but I like the way it looks in the light.

Monday, February 8, 2010

Sparkling

I've been working on creating a texture for the rain I posted a while back. I think it's going pretty well.



I think the noise probably needs to slow down juuust a bit, but I had a tough time rendering (my material chugs).

I wish someone could teach me some of these concepts. It's pretty difficult trying to figure this out all by myself.

Monday, February 1, 2010

Flood Fixes

So I had to fix up Adam Chandler's terrain a bit (really, I just subdivided it), to fix the hard edges created when the water rises... and I think I like the result.



I still need to create a rain water displacement map, but for now, I really like the quality of these rolling waves. I'll probably use them for the end of the short.

Wednesday, January 27, 2010

Clouds and Dome part 2

I've been adding color and clouds, and I like the result so far.

Tuesday, January 26, 2010

Clouds and Domes

I've been brainstorming different ways I can create billowing clouds for Chance of Rain, all the while putting off the sky domes I wanted to have completed LAST semester, so I devoted some time to them recently, and I'm rather pleased with the result. So much so, that I went ahead and added a sun, and figured out my cloud dilemma.

Here's a crazy hodge-podge test demonstrating the movement of all of these forces.

Note: No, this isn't how fast everything is going to be in the short. This is just a test. Also, I won't be changing the direction of the clouds either.



The render is in greyscale because I wanted to study the movement without being clouded (no pun intended) by color.

This is a quick color key of what that shot may look like (without any of Adam's wonderful textures, that is):



EDIT;

Here's the true(er) speed:

Thursday, January 14, 2010

Back to School

School's started up again, and I've gotten right back into Chance.

I've been working on the cloud billowing scene in After Effects lately. This was the first test I've done. It's too fast, and the movement isn't quite right, but it's got the right general shape and the colors are working well. I have a few ideas as to how I'm going to incorporate rain, but that's for later.

Here it is.

Thursday, December 10, 2009

Chance of Rain 3D Animatic

The end of the semester is near, and so we must gather all the work we've been doing, polish it up a little, and turn it in.

Here's the 3D animatic! I hope you enjoy it.

Saturday, December 5, 2009

Chance of Rain Color Comps



The dawn colors were all based upon pollution in Mexico city and dawn in Guatemala.
The afternoon colors were all based upon the colors of the clouds in various hurricanes around the world (ida, rita, francis).
The dusk colors were based upon sunset in Mexico city and the rainbow pattern that appeared just before the Sichuan earthquake last year.

Now, to figure out good transitions from one to the other through the course of the short. I think it's time to fiddle around in After Effects and Photoshop.

Thursday, December 3, 2009

Acid Flood Test

This is a test for the Acid Flood in Chance of Rain. The ball is a stand in for the goggles in one of the last scenes.



It's definitely still in progress, but this is about an hour's worth of work and research. I'm thinking of animating the actual displacement map's texture. I just need to figure out how to apply an avi or mov to a texture in max. I'm sure there's a way, I just don't know it.

Edit; After some tooling around, here's what I've come to.

Monday, July 6, 2009

Low Poly Fatima





Well it was painstaking, but here's the low poly version of Fatima. I still have some issues to work out in her neck/waddle area. But, I'm giving what I have now to John Mark so he can use the proportions for the start of our rig. Hopefully, we can have a fully working model/rig by Fall before I enlist an animator. If I enlist an animator... we'll see. And here's a couple of details I'm especially proud of:

Monday, June 22, 2009

Progress







Modeling isn't so bad.

Saturday, June 20, 2009

Fatima's Hands

So, I've never modeled a hand before.. and I decided to model just one finger instead. Then, duplicate and adjust those fingers. Then, attach it to a palm. This was the result:





It's hard to do.

oh, by the way; this is the progress:



I'm pretty slow when it comes to modeling.

I'm a bit proud of my super low-poly feet though:

Saturday, June 13, 2009

Storyboards - Chance of Rain 1, 2, and 3

This is the Chance of Rain Intro.



Monday, June 8, 2009

Fatima Model Sheet



This is the final model sheet for Fatima - meaning 'to abstain' by the way.

I've also attempted a couple of low poly models (just to practice, as I have never really modeled a person before)



Wednesday, May 13, 2009

City Concept for Chance of Rain

I took a class called Art 300 Environments with Peter Moehrle in the Fall of 2008, and he assigned gave us this:

and I turned it into this:


So, I've decided to incorporate the same idea to create the concept of the city for Chance of Rain. Plus, I thought I'd get in the practice while I have time between now and when school picks up again.

This is all I've done so far: