Man I've been busy. I've been trying to continue these mini projects I started before I began working at TAS, but it's really hard to keep up. Especially because I come back after weeks and weeks to discover that I don't like the initial direction.
Here's a reworking of the concept for Karolina's attack. I like this style better because the animation can stay really rough, but it still allows for hard edges to create negative space.
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