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Showing posts with label Marvel. Show all posts
Showing posts with label Marvel. Show all posts

Friday, March 2, 2012

2010 Demo Reel



So I captured this footage in August 2010 and haven't gotten around to editing it into a reel until just like.. two days ago.

I'll be capturing and cutting a more ~current one soon. Just though I'd put this one up though. Especially because I haven't updated this blog in ages.


Enjoy!

Wednesday, July 20, 2011

Vignettes

Check out these character vignettes Henry McComas put together for Marvel.com! I did the effects for these guys. Go buy them now. They're awesome.

Spiderwoman



Black Costume Spiderman



Scarlet Witch



Valkyrie



Wasp (this was actually my very FIRST character. Most of this was done by my lead, Jeff Selbig)

Sunday, April 17, 2011

Hero Up!

Been a while, but it's because I've been terribly busy SHIPPING MY FIRST GAME!

Marvel Super Hero Squad Online!


Proof:



Yep! Those are the credits, and that's me! Listed as an FX artist with my wonderful colleague, Jeff Selbig (who rarely updates his blog, sorry).

If you are so inclined, go to HeroUp.com and start playing!

I feel incredibly lucky that I got to work with a great team, and well within a year of working in the game industry (having graduated college in May, and started this job in September), I got to ship my very first game AND work on a LIVE team.

Sorry there's no art in this post (I mean, aside from the lovely UI and splash pages). More to come, for sure! Especially now that I can post a bunch of stuff from Digital Kitchen AND Amazing Society.

CHEERS!

Wednesday, March 16, 2011

Deadpyro

Concept art! Marvel character inspired by Team Fortress 2 concept art. Done in my off time after a sort of inspiring conversation with the Amazing Society's art guild about art styles.


I attempted (retro) Ms. Marvel in the style of the Medic, which was horrible, and Ironman in the style of the Soldier, which was also horrible. So I won't be showing those, haha. I just thought the ideas of them were cool.

Thursday, December 9, 2010

Key Comps - Roughs

I've been working more on my side project, and I've decided to give her a little more form before I start breaking down. So here's a peak at some of her frames:



Hah, a little difficult to see. Here they are laid out nicely with some color!




It's slow going! But it's coming along.

Sunday, November 28, 2010

Karolina Pencil Test Work in Progress

Been a while since I posted any progress on that Karolina animation I started way back when. I've been awfully side tracked with work and snow and the holidays and family and my puppy. So! Here's some frames I've been working on.



Not all of them have been broken down, as you can see. But, it's a start!

Thursday, November 4, 2010

Karolina Revisit - Look and Feel

Man I've been busy. I've been trying to continue these mini projects I started before I began working at TAS, but it's really hard to keep up. Especially because I come back after weeks and weeks to discover that I don't like the initial direction.

Here's a reworking of the concept for Karolina's attack. I like this style better because the animation can stay really rough, but it still allows for hard edges to create negative space.

Monday, September 6, 2010

Karolina Rough





This is about an hour's worth of work done on Photoshop CS5 Extended.

There's a ton of issues I need to fix with these roughs, but I thought I'd document the progress I've made so far. I'll probably start on Nico before wrapping this up as well.

Sunday, September 5, 2010

Styles

PAX was this weekend, and I was inspired. While waiting in lines, I read the sixth volume of Marvel's Runaways. And I got to play some really fun games that made me really want to delve in and produce more work for my portfolio. SO I thought I'd start with some pre production pieces inspired by some of my favorite Runaways Characters.

First there's Karolina Dean, aka Lucy in the Sky.


I've been staring at these images all weekend, so I thought I'd put them in at the top to show the reference I used. I broke down her color palette. Very soft pastel colors, with yellow being centric to the whole pattern. Then, I looked at her actual attacks and broke them into silhouettes. It's a bit like fire, water, and hair all mixed together. It knocks people down, grabs hold of them, acts as a shield. I'm not really sure what it would feel like if I touched it... but I have a feeling it depends on her mood/motivations. So, the silouettes described are: swirly, stretchy, and sparkly, haha. The attack breakdowns describe how it would look compared to her character... how it stretches across and next to that would be a "sample" frame of the animation I'll be doing.

Next up is Nico Minoru, aka Sister Grimm.


Oddly enough, I felt like the centric color in her palette (at least in her ~energy~ because I mainly focused on her big spreads and the panels where she was actually attacking something) was also yellow - but a more dark and dull yellow. I added variations, simply because her palette is fairly limited. Not many cool colors to speak of. A lot of the blue I found was actually the opposite of the rest of her general tone. So, I included a light, more saturated blue. The silhouettes describe the type of attack she deals. Karolina is an alien, but Nico is actually a witch - and her character has a gothic style. So, there's lots of fire - which is what the outer silhouettes describe. The middle silhouette actually describes lighting... which is often randomly interacting with her, her staff, and the environment as she attacks things.

The sample frame is her staff being enveloped by fire, lighting... and the attack itself is a frog. Simply because she has a wide variety of spells that she uses, so I thought I'd take a classic and fun approach to her attack.


2D Animations soon!! Time to bust out some CS5 and get to work!